/*

FREESTYLE MENUS v1.0 RC (c) 2001-2007 Angus Turnbull, http://www.twinhelix.com
Altering this notice or redistributing this file is prohibited.

*/



// This is the full, commented script file, to use for reference purposes or if you feel
// like tweaking anything. I used the "CodeTrimmer" utility availble from my site
// (under 'Miscellaneous' scripts) to trim the comments out of this JS file.



// *** COMMON CROSS-BROWSER COMPATIBILITY CODE ***


// This is taken from the "Modular Layer API" available on my site.
// See that for the readme if you are extending this part of the script.

var isDOM=document.getElementById?1:0,
 isIE=document.all?1:0,
 isNS4=navigator.appName=='Netscape'&&!isDOM?1:0,
 isOp=self.opera?1:0,
 isDyn=isDOM||isIE||isNS4;

function getRef(i, p)
{
 p=!p?document:p.navigator?p.document:p;
 return isIE ? p.all[i] :
  isDOM ? (p.getElementById?p:p.ownerDocument).getElementById(i) :
  isNS4 ? p.layers[i] : null;
};

function getSty(i, p)
{
 var r=getRef(i, p);
 return r?isNS4?r:r.style:null;
};

if (!self.LayerObj) var LayerObj = new Function('i', 'p',
 'this.ref=getRef(i, p); this.sty=getSty(i, p); return this');
function getLyr(i, p) { return new LayerObj(i, p) };

function LyrFn(n, f)
{
 LayerObj.prototype[n] = new Function('var a=arguments,p=a[0],px=isNS4||isOp?0:"px"; ' +
  'with (this) { '+f+' }');
};
LyrFn('x','if (!isNaN(p)) sty.left=p+px; else return parseInt(sty.left)');
LyrFn('y','if (!isNaN(p)) sty.top=p+px; else return parseInt(sty.top)');


if (typeof addEvent != 'function')
{
 var addEvent = function(o, t, f, l)
 {
  var d = 'addEventListener', n = 'on' + t;
  if (o[d] && !l) return o[d](t, f, false);
  if (!o._evts) o._evts = {};
  if (!o._evts[t])
  {
   o._evts[t] = {};
   if (o[n]) addEvent(o, t, o[n], l);
   o[n] = new Function('e',
    'var r = true, o = this, a = o._evts["' + t + '"], i; for (i in a) {' +
    'o._f = a[i]; if (o._f._i) r = o._f(e||window.event) != false && r;' +
    '} o._f = null; return r');
  }
  if (!f._i) f._i = addEvent._i++;
  o._evts[t][f._i] = f;
  if (t != 'unload') addEvent(window, 'unload', function() {
   removeEvent(o, t, f, l);
  });
 };
 addEvent._i = 1;
 var removeEvent = function(o, t, f, l)
 {
  var d = 'removeEventListener';
  if (o[d] && !l) return o[d](t, f, false);
  if (o._evts && o._evts[t] && f._i) delete o._evts[t][f._i];
 };
}




// *** CORE MENU OBJECT AND FUNCTIONS ***


function FSMenu(myName, nested, cssProp, cssVis, cssHid)
{
 // This is the base object that users create.
 // It stores menu properties, and has a 'menus' associative array to store a list of menu nodes,
 // and allow timeouts to refer to nodes by name (e.g. menuObject.menus.nodeName).

 this.myName = myName;
 this.nested = nested;
 // Some CSS settings users can specify.
 this.cssProp = cssProp;
 this.cssVis = cssVis;
 this.cssHid = cssHid;
 this.cssLitClass = 'highlighted';
 // The 'root' menu only exists for list menus, and is created in the activation function.
 // For non-nested menus, here's an imaginary node that acts as a parent to other nodes.
 this.menus = nested ? {} : { root: new FSMenuNode('root', true, this) };
 this.menuToShow = [];
 this.mtsTimer = null;
 // Other configurable defaults.
 this.showDelay = 0;
 this.switchDelay = 125;
 this.hideDelay = 500;
 this.showOnClick = 0;
 this.hideOnClick = true;
 // Animation speeds: set to a number between 0 and 1. Larger = faster. 1 = disabled.
 this.animInSpeed = 0.2;
 this.animOutSpeed = 0.2;
 this.animations = [];

 // Free memory onunload in IE.
 //if (isIE && !isOp) addEvent(window, 'unload', new Function(myName + ' = null'));
};




FSMenu.prototype.show = function(mN) { with (this)
{
 // Set menuToShow to the function parameters. Use a loop to copy values so we don't leak memory.
 menuToShow.length = arguments.length;
 for (var i = 0; i < arguments.length; i++) menuToShow[i] = arguments[i];
 // Use a timer to call a virtual 'root' menu over() function for non-nested menus.
 // For nested/list menus event bubbling will call the real root menu node over() function.
 clearTimeout(mtsTimer);
 if (!nested) mtsTimer = setTimeout(myName + '.menus.root.over()', 10);
}};


FSMenu.prototype.hide = function(mN) { with (this)
{
 // Clear the above timer and route the hide event to the appropriate menu node.
 clearTimeout(mtsTimer);
 if (menus[mN]) menus[mN].out();
}};


FSMenu.prototype.hideAll = function() { with (this)
{
 // Hides all non-root menus, mercilessly!

 for (var m in menus)
  if (menus[m].visible && !menus[m].isRoot) menus[m].hide(true);
}};




function FSMenuNode(id, isRoot, obj)
{
 // Each menu is represented by a FSMenuNode object.
 // This is the node constructor function, with the properties and functions needed by that node.
 // It's passed its own name in the menus[] array, whether this is a root level menu (boolean),
 // and a reference to the parent FSMenu object.

 this.id = id;
 this.isRoot = isRoot;
 this.obj = obj;
 this.lyr = this.child = this.par = this.timer = this.visible = null;
 this.args = [];
 var node = this;


 // These next per-node over/out functions are an example of closures in JavaScript.
 // Since they're instantiated here, they can use the node's variables as if they were their own.

 this.over = function(evt) { with (node) with (obj)
 {
  // Basically, over() gets called when the onmouseover event reaches the menu container,
  // which might be a DIV or UL tag in the document. The event source is a tag inside
  // that container that calls FSMenu.show() and sets the menuToShow array (see above).
  // Browsers will then 'bubble' the event upwards, reaching this function which is set
  // as the onmouseoover/focus/click handler on a menu container. This picks up the
  // properties in menuToShow and shows the given menu as a child of this one.
  // Note that for non-nested menus there is a default timer (mtsTimer) that will mimic
  // an outermost 'root' menu that picks up the event if no other menus intercept it first.

  // Ensure NS4 calls the show/hide function within this layer first.
  if (isNS4 && evt && lyr.ref) lyr.ref.routeEvent(evt);
  // Stop this menu hiding itself and intercept the default root show handler (if any).
  clearTimeout(timer);
  clearTimeout(mtsTimer);

  // A quick check; if this menu isn't visible, show it (i.e. cancel any animation).
  if (!isRoot && !visible) node.show();

  if (menuToShow.length)
  {
   // Pull information out of menuToShow[].
   var a = menuToShow, m = a[0];
   if (!menus[m] || !menus[m].lyr.ref) menus[m] = new FSMenuNode(m, false, obj);
   // c = reference to new child menu that will be shown.
   var c = menus[m];
   // Just clear the menuToShow array and return if we're "showing" the current menu...!
   if (c == node)
   {
    menuToShow.length = 0;
    return;
   }
   // Otherwise, stop any impending show/hide of the child menu, and check if it's a new child.
   clearTimeout(c.timer);
   if (c != child && c.lyr.ref)
   {
    // We have a genuinely new child menu to show. Give it some properties, set a timer to show it.
    // Again, try and avoid memory leaks, but copy over the a/menuToShow arguments.
    c.args.length = a.length;
    for (var i = 0; i < a.length; i++) c.args[i] = a[i];
    // Decide which delay to use: switchDelay if we already have a child menu, showDelay otherwise.
    var delay = child ? switchDelay : showDelay;
    c.timer = setTimeout('with(' + myName + ') { menus["' + c.id + '"].par = menus["' +
     node.id + '"]; menus["' + c.id + '"].show() }', delay ? delay : 1);
   }
   // Try, try, try to avoid leaking memory... :).
   menuToShow.length = 0;
  }

  // For non-nested menus, mimic event bubbling.
  if (!nested && par) par.over();
 }};


 this.out = function(evt) { with (node) with (obj)
 {
  // Basically the same as over(), this cancels impending events and sets a hide timer.
  if (isNS4 && evt && lyr && lyr.ref) lyr.ref.routeEvent(evt);
  clearTimeout(timer);
  // We never hide the root menu. Otherwise, mimic event-bubbling for non-nested menus.
  if (!isRoot && hideDelay >= 0)
  {
   timer = setTimeout(myName + '.menus["' + id + '"].hide()', hideDelay);
   if (!nested && par) par.out();
  }
 }};


 // Finally, now we have created our menu node, get a layer object for the right ID'd element
 // in the page, and assign it onmouseout/onmouseover events.
 // Don't do for virtual root node (in the case of non-nested menus).
 if (id != 'root') with (this) with (lyr = getLyr(id)) if (ref)
 {
  if (isNS4) ref.captureEvents(Event.MOUSEOVER | Event.MOUSEOUT);
  addEvent(ref, 'mouseover', this.over);
  addEvent(ref, 'mouseout', this.out);
  // For nested UL/LI menus, assign focus/blur events for accessibility.
  if (obj.nested)
  {
   addEvent(ref, 'focus', this.over);
   addEvent(ref, 'click', this.over);
   addEvent(ref, 'blur', this.out);
  }
 }
};




FSMenuNode.prototype.show = function(forced) { with (this) with (obj)
{
 // This is called to show the menu node of which it's a method.
 // It sets the parent's child to this, and hides any existing children of the parent node.
 if (!lyr || !lyr.ref) return;

 if (par)
 {
  if (par.child && par.child != this) par.child.hide();
  par.child = this;
 }

 // This is the positioning routine, it can be deleted if you're not using it.
 // It pulls values out of the stored args[] array, and uses the page.elmPos function in the
 // cross-browser code to find the pixel position of the parent item + menu.
 var offR = args[1], offX = args[2], offY = args[3], lX = 0, lY = 0,
  doX = ''+offX!='undefined', doY = ''+offY!='undefined';
 if (self.page && offR && (doX||doY))
 {
  with (page.elmPos(offR, par.lyr ? par.lyr.ref : 0)) lX = x, lY = y;
  if (doX) lyr.x(lX + eval(offX));
  if (doY) lyr.y(lY + eval(offY));
 }

 // Highlight the triggering element, if any.
 if (offR) lightParent(offR, 1);

 // Show the menu and trigger any 'onshow' events.
 // Also raise the parent <li> to avoid z-index issues in MSIE.
 visible = 1;
 if (obj.onshow) obj.onshow(id);
 lyr.ref.parentNode.style.zIndex = '2';
 setVis(1, forced);
}};


FSMenuNode.prototype.hide = function(forced) { with (this) with (obj)
{
 // Same as show() above, but this clears the child/parent settings and hides the menu.
 if (!lyr || !lyr.ref || !visible) return;

 // This is an NS4 hack as its mouse events are notoriously unreliable. Remove as needed.
 if (isNS4 && self.isMouseIn && isMouseIn(lyr.ref)) return show();
 // Dim the triggering element.
 if (args[1]) lightParent(args[1], 0);

 // Route the hide call through any child nodes, and clear the par/child references.
 if (child) child.hide();
 if (par && par.child == this) par.child = null;

 // Hide the menu node element, trigger an 'onhide' event if set, lower the
 // parent <li> and finally show the menu.
 if (lyr)
 {
  visible = 0;
  if (obj.onhide) obj.onhide(id);
  lyr.ref.parentNode.style.zIndex = '1';
  setVis(0, forced);
 }
}};


FSMenuNode.prototype.lightParent = function(elm, lit) { with (this) with (obj)
{
 // This is passed a reference to the parent triggering element, and whether it is lit or not.

 if (!cssLitClass || isNS4) return;
 // By default the cssLitClass value is appended/removed to any existing class.
 // Otherwise, if hiding, remove all trailing instances of it (in case of script errors).
 if (lit) elm.className += (elm.className?' ':'') + cssLitClass;
 else elm.className = elm.className.replace(new RegExp('(\\s*' + cssLitClass + ')+$'), '');
}};


FSMenuNode.prototype.setVis = function(sh, forced) { with (this) with (obj)
{
 // This is passed two parameteres: whether its menu is shown (boolean), and
 // whether it's a "forced" animation (can't be interrupted by an unforced one).
 // It sets the chosen CSS property of the menu element, and repeatedly calls itself if
 // one or more animations have been specified in the animations property.

 if (lyr.forced && !forced) return;
 lyr.forced = forced;
 lyr.timer = lyr.timer || 0;
 lyr.counter = lyr.counter || 0;
 with (lyr)
 {
  clearTimeout(timer);
  var speed = sh ? animInSpeed : animOutSpeed;

  if (!counter) sty[cssProp] = sh ? cssVis : cssHid;

  if (isDOM && (speed < 1))
   for (var a = 0; a < animations.length; a++) animations[a](ref, counter, sh);

  if (isDOM && (sh ? counter < 1 : counter > 0))
   timer = setTimeout(myName + '.menus["' + id + '"].setVis(' + sh + ',' + forced + ')', 50);
  else lyr.forced = false;

  counter = counter + speed*(sh?1:-1);
  if (counter < 0.001) counter = 0;
  if (counter > 0.999) counter = 1;
 }
}};




// *** ANIMATION FUNCTIONS ***

// Here are some sample animation functions you can customise.
// These functions are called with a reference to the menu element being
// animated, an animation counter variable that changes from 0 to 1 and back,
// and whether or not the element is currently being shown.
// They must set properties of 'ref' each frame of the animation.

FSMenu.animSwipeDown = function(ref, counter, show)
{
 // Backup original top/margin-top, then 'swipe' movement + clipping.
 if (show && (counter == 0))
 {
  ref._fsm_styT = ref.style.top;
  ref._fsm_styMT = ref.style.marginTop;
  ref._fsm_offT = ref.offsetTop || 0;
 }
 var cP = Math.pow(Math.sin(Math.PI * counter / 2), 0.75);
 var clipY = ref.offsetHeight * (1 - cP);
 ref.style.clip = (counter == 1 ?
  ((window.opera || navigator.userAgent.indexOf('KHTML') > -1) ? '' :
   'rect(auto, auto, auto, auto)') :
   'rect(' + clipY + 'px, ' + ref.offsetWidth + 'px, ' + ref.offsetHeight + 'px, 0)');
 if (counter == 1 || (counter < 0.01 && !show))
 {
  ref.style.top = ref._fsm_styT;
  ref.style.marginTop = ref._fsm_styMT;
 }
 else
 {
  ref.style.top = ((0 - clipY) + (ref._fsm_offT)) + 'px';
  ref.style.marginTop = '0';
 }
};

FSMenu.animFade = function(ref, counter, show)
{
 // Use IE's ActiveX alpha filter or the W3C/Mozilla 'opacity' to fade menu.
 var done = (counter == 1);
 if (ref.filters)
 {
  var alpha = !done ? ' alpha(opacity=' + parseInt(counter * 100) + ')' : '';
  if (ref.style.filter.indexOf("alpha") == -1) ref.style.filter += alpha;
  else ref.style.filter = ref.style.filter.replace(/\s*alpha\([^\)]*\)/i, alpha);
 }
 else ref.style.opacity = ref.style.MozOpacity = counter / (isOp ? 1  : 1.001);
};

FSMenu.animClipDown = function(ref, counter, show)
{
 // Clip the menu down like a 'blind'.
 var cP = Math.pow(Math.sin(Math.PI * counter / 2), 0.75);
 ref.style.clip = (counter == 1 ?
  ((window.opera || navigator.userAgent.indexOf('KHTML') > -1) ? '' :
   'rect(auto, auto, auto, auto)') :
   'rect(0, ' + ref.offsetWidth + 'px, '+ (ref.offsetHeight * cP) + 'px, 0)');
};

// Alternative animFade function that's faster but conflicts with animSwipeDown.
/*
FSMenu.animFade = function(ref, counter, show)
{
 var f = ref.filters, done = (counter == 1);
 if (f)
 {
  if (!done && ref.style.filter.indexOf("alpha") == -1)
   ref.style.filter += ' alpha(opacity=' + (counter * 100) + ')';
  else if (f.length && f.alpha) with (f.alpha)
  {
   if (done) enabled = false;
   else { opacity = (counter * 100); enabled=true }
  }
 }
 else ref.style.opacity = ref.style.MozOpacity = counter / 1.001;
};
*/




// *** LIST MENU ACTIVATION ***


// This is only required for activating list-type menus.
// You can delete it if you're using div-menus only.

FSMenu.prototype.activateMenu = function(id, subInd) { with (this)
{
 if (!isDOM || !document.documentElement) return;

 // First of all, disable the CSS menu behaviour.
 var fsmFB = getRef('fsmenu-fallback');
 if (fsmFB)
 {
  fsmFB.rel = 'alternate stylesheet';
  fsmFB.disabled = true;
 }

 // References to menu elements for a given level.
 var a, ul, li, parUL, mRoot = getRef(id), nodes, count = 1;

 // The property of the event object to pass click information up the tree.
 // Safari 1.x is buggy and crashes when you access "returnValue".
 // Also Opera defaults to "false" so use something different there.
 var evtProp = navigator.userAgent.indexOf('Safari') > -1 || isOp ?
  'safRtnVal' : 'returnValue';

 // Loop through all sub-lists under the given menu.
 var lists = mRoot.getElementsByTagName('ul');
 for (var i = 0; i < lists.length; i++)
 {
  // Find a parent LI node, if any, by recursing upwards from the UL. Quit if not found.
  li = ul = lists[i];
  while (li)
  {
   if (li.nodeName.toLowerCase() == 'li') break;
   li = li.parentNode;
  }
  if (!li) continue;
  // Next, find the parent UL to that LI node.
  parUL = li;
  while (parUL)
  {
   if (parUL.nodeName.toLowerCase() == 'ul') break;
   parUL = parUL.parentNode;
  }

  // Now, find the anchor tag that triggers this menu; it should be a child of the LI.
  a = li.getElementsByTagName('a');
  if (!a) continue;
  a = a.item(0);

  // We've found a menu node by now, so give it an ID and event handlers.
  var menuID = myName + '-id-' + count++;
  // Only assign a new ID if it doesn't have one already.
  if (ul.id) menuID = ul.id;
  else ul.setAttribute('id', menuID);
  // If already activated, no need to proceed.
  if (menus[menuID] && menus[menuID].lyr.ref == ul) continue;

  // Attach focus/mouse events to the triggering anchor tag.
  // Check if this link will be triggered onclick instead of onmouseover.
  // If so, we only respect mouseovers/focuses when the menu is visible from a click.
  var rootItem = (li.parentNode == mRoot) ? 1 : 0;
  // Create the functions that handle show & hide events.
  var eShow = new Function('with (' + myName + ') { ' +
   'var m = menus["' + menuID + '"], pM = menus["' + parUL.id + '"];' +
   'if (!showOnClick || (showOnClick == 1 && !' + rootItem + ') || ' +
       '((showOnClick <= 2) && ((pM && pM.child) || (m && m.visible))))' +
   'show("' + menuID + '", this) }');
  var eHide = new Function('e', 'if (e.' + evtProp + ' != false) ' +
   myName + '.hide("' + menuID + '")');
  // Assign them to the <a> element.
  addEvent(a, 'mouseover', eShow);
  addEvent(a, 'focus', eShow);
  addEvent(a, 'mouseout', eHide);
  addEvent(a, 'blur', eHide);
  addEvent(a, 'click', new Function('e', 'var s = ' + myName + '.showOnClick, ' +
   'm = ' + myName + '.menus["' + menuID + '"]; ' +
   'if (!((s == 1 && ' + rootItem + ') || s >= 2)) return; ' +
   myName + '[m && m.visible ? "hide" : "show"]("' + menuID + '", this); ' +
   'if (e.cancelable && e.preventDefault) e.preventDefault(); ' +
   'e.' + evtProp + ' = false; return false'));

  // Prepend an arrow indicator to the anchor tag content if given.
  if (subInd) a.insertBefore(subInd.cloneNode(true), a.firstChild);
 }

 
 // Because IE sucks, we emulate onfocus/blur event bubbling for accessibility,
 // which allows users to tab/shift+tab through the menus.
 if (isIE && !isOp)
 {
  var aNodes = mRoot.getElementsByTagName('a');
  for (var i = 0; i < aNodes.length; i++)
  {
   // A setTimeout helps ensure the focus is always after any blur.
   addEvent(aNodes[i], 'focus', new Function('e', 'var node = this.parentNode; while(node) { ' +
     'if (node.onfocus) node.onfocus(e); node = node.parentNode }'));
   addEvent(aNodes[i], 'blur', new Function('e', 'var node = this.parentNode; while(node) { ' +
    'if (node.onblur) node.onblur(e); node = node.parentNode }'));
  }
 }

 // If this menu hides its children onclick, setup that now.
 if (hideOnClick) addEvent(mRoot, 'click', new Function('e', 'if (e.' + evtProp +
  ' != false) ' + myName + '.hideAll()'));

 // Create an instance for the root menu data node.
 menus[id] = new FSMenuNode(id, true, this);
}};

//<![CDATA[

// For each menu you create, you must create a matching "FSMenu" JavaScript object to represent
// it and manage its behaviour. You don't have to edit this script at all if you don't want to;
// these comments are just here for completeness. Also, feel free to paste this script into the
// external .JS file to make including it in your pages easier!

// Here's a menu object to control the above list of menu data:
var listMenu = new FSMenu('listMenu', true, 'display', 'block', 'none');

// The parameters of the FSMenu object are:
//  1) Its own name in quotes.
//  2) Whether this is a nested list menu or not (in this case, true means yes).
//  3) The CSS property name to change when menus are shown and hidden.
//  4) The visible value of that CSS property.
//  5) The hidden value of that CSS property.
//
// Next, here's some optional settings for delays and highlighting:
//  * showDelay is the time (in milliseconds) to display a new child menu.
//    Remember that 1000 milliseconds = 1 second.
//  * switchDelay is the time to switch from one child menu to another child menu.
//    Set this higher and point at 2 neighbouring items to see what it does.
//  * hideDelay is the time it takes for a menu to hide after mouseout.
//    Set this to a negative number to disable hiding entirely.
//  * cssLitClass is the CSS classname applied to parent items of active menus.
//  * showOnClick will, suprisingly, set the menus to show on click. Pick one of 3 values:
//    0 = all mouseover, 1 = first level click, sublevels mouseover, 2 = all click.
//  * hideOnClick hides all visible menus when one is clicked (defaults to true).
//  * animInSpeed and animOutSpeed set the animation speed. Set to a number
//    between 0 and 1 where higher = faster. Setting both to 1 disables animation.

//listMenu.showDelay = 0;
//listMenu.switchDelay = 125;
//listMenu.hideDelay = 500;
listMenu.cssLitClass = 'highlighted';
//listMenu.showOnClick = 0;
//listMenu.hideOnClick = true;
//listMenu.animInSpeed = 0.2;
//listMenu.animOutSpeed = 0.2;


// Now the fun part... animation! This script supports animation plugins you
// can add to each menu object you create. I have provided 3 to get you started.
// To enable animation, add one or more functions to the menuObject.animations
// array; available animations are:
//  * FSMenu.animSwipeDown is a "swipe" animation that sweeps the menu down.
//  * FSMenu.animFade is an alpha fading animation using tranparency.
//  * FSMenu.animClipDown is a "blind" animation similar to 'Swipe'.
// They are listed inside the "fsmenu.js" file for you to modify and extend :).

// I'm applying two at once to listMenu. Delete this to disable!
listMenu.animations[listMenu.animations.length] = FSMenu.animFade;
listMenu.animations[listMenu.animations.length] = FSMenu.animSwipeDown;
//listMenu.animations[listMenu.animations.length] = FSMenu.animClipDown;


// Finally, on page load you have to activate the menu by calling its 'activateMenu()' method.
// I've provided an "addEvent" method that lets you easily run page events across browsers.
// You pass the activateMenu() function two parameters:
//  (1) The ID of the outermost <ul> list tag containing your menu data.
//  (2) A node containing your submenu popout arrow indicator.
// If none of that made sense, just cut and paste this next bit for each menu you create.

var arrow = null;
if (document.createElement && document.documentElement)
{
 arrow = document.createElement('span');
 arrow.appendChild(document.createTextNode('>'));
 // Feel free to replace the above two lines with these for a small arrow image...
 //arrow = document.createElement('img');
 //arrow.src = 'arrow.gif';
 //arrow.style.borderWidth = '0';
 arrow.className = 'subind';
}
addEvent(window, 'load', new Function('listMenu.activateMenu("listMenuRoot", arrow)'));


// You may wish to leave your menu as a visible list initially, then apply its style
// dynamically on activation for better accessibility. Screenreaders and older browsers will
// then see all your menu data, but there will be a 'flicker' of the raw list before the
// page has completely loaded. If you want to do this, remove the CLASS="..." attribute from
// the above outermost UL tag, and uncomment this line:
//addEvent(window, 'load', new Function('getRef("listMenuRoot").className="menulist"'));


// To create more menus, duplicate this section and make sure you rename your
// menu object to something different; also, activate another <ul> list with a
// different ID, of course :). You can hae as many menus as you want on a page.

//]]>
